Action isn't just spectacle. It’s physical storytelling. The audience knows the difference between a pixel and a punch. To get the truth, you can’t observe from a safe distance - you have to design the sequence from the inside out.
I am Ferdi Fischer. I don’t just coordinate stunts; I architect the violence and build the camera systems required to survive it. From the high-G drifts of Fast X to the tactical combat of The Gray Man, my team and I bridge the gap between the stunt department and the camera unit.
We design the fight. We rig the crash. We put the lens in the kill zone. We deliver the shot that others can't.
























